I approach both work and life with enthusiasm, commitment, and hard work, as well as a desire to constantly learn. From working as a 3D generalist to becoming a Houdini technical artist and creating real-time game VFX, I have been able to adapt to new environments and produce content that combines math with color, motion, and composition.
VFX is the bread and butter of games, as they truly breathe life into this medium. My goal is to enhance games with creativity and create powerful, clearly communicating effects to ensure a fresh, exciting, and satisfying game experience. A truly good effect isn't noticed; it's simply experienced.