My approach to both work and life is with enthusiasm, commitment & hard work, as well as the need to constantly learn. From a 3D generalist to Houdini technical artist, to real-time game VFX, I have been able to adapt to new environments and produce content that combines both math and also color, motion and composition.
     VFX is the bread and butter of games as, to me, they really breathe life into this medium.
My goal is to affect games with creativity as well as create powerful and clear communicating effects to ensure a fresh, exciting and satisfying game experience. A really good effect isn't noticed. It's simply experienced.

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